Everything about The Pulfrich Effect totally explained
The
Pulfrich effect is a psycho-optical phenomenon wherein lateral motion by an object in the field of view is interpreted by the
brain as having a depth component, due to differences in processing speed between images from the two eyes. The effect is generally induced by placing a dark filter over one eye. The phenomenon is named for German physicist
Carl Pulfrich who first described it in 1922 (http://www.siu.edu/~pulfrich/Pulfrich_Pages/lit_pulf/1922_Pulfrich.htm ).
In the classic Pulfrich effect experiment a subject views a pendulum swinging in a plane perpendicular to the observer’s line of sight. When a neutral density filter (a darkened lens – typically grey) is placed in front of, say, the right eye the pendulum seems to take on an elliptical orbit, appearing closer as it swings toward the right and farther as it swings toward the left.
The widely accepted explanation of the apparent depth is that a reduction in retinal illumination (relative to the fellow eye) yields a corresponding delay in signal transmission, imparting instantaneous spatial disparity in moving objects [fig]. This seems to occur because visual system latencies are generally shorter for (the visual system responds more quickly to) bright targets compared to dim targets [ref]. This motion with depth (first described by the German physicist
Carl Pulfrich) is the visual system’s solution to a moving target when a difference in retinal illuminance, and hence a difference in signal latencies, exists between the two eyes.
The Pulfrich effect has typically been measured under full field conditions with dark targets on a bright background, and yields about a 15ms. delay for a factor of ten difference in average retinal illuminance. These delays increase monotonically with decreased luminance over a wide (> 6 log-units) range of luminance.
optic neuritis, or
multiple sclerosis. In such cases, symptoms such as difficulties judging the paths of oncoming cars have been reported.
The Pulfrich effect has been utilized to enable a type of
stereoscopy, or 3-D visual effect, in visual media such as film and TV. As in other kinds of stereoscopy, glasses are used to create the illusion of a three-dimensional image. By placing a neutral filter (eg., the darkened lens from a pair of sunglasses) over one eye, an image, as it moves right to left (or left to right, but NOT up and down) will appear to move in depth, either toward or away from the viewer.
Because the Pulfrich effect depends on motion in a particular direction to instigate the illusion of depth, it isn't useful as a general stereoscopic technique; for example it can't be used to show a stationary object apparently extending into or out of the screen; similarly, objects moving vertically won't be seen as moving in depth. It can, however, be effective as a novelty effect in contrived visual scenarios. One advantage of material produced to take advantage of the Pulfrich effect is that it's fully compatible with "regular" viewing without the need for "special" glasses.
The effect achieved a small degree of popularity in television in the 1990s. For example, it was used in a "3D" motion television commercial in the 1990s, where objects moving in one direction appeared to be nearer to the viewer (actually in front of the television screen) and when they moved in the other direction, appeared to be farther from the viewer (behind the television screen). To allow viewers to see the effect, the advertiser provided a large number of viewers with a pair of filters in a paper frame. One eye's filter was a rather dark neutral gray while the other was transparent. The commercial was in this case restricted to objects (such as
refrigerators and
skateboarders) moving down a steep hill from left to right across the screen, a directional dependency determined by which eye was covered by the darker filter.
The effect was also used in the
1993 Doctor Who charity special
Dimensions in Time and a
1997 special TV episode of
3rd Rock from the Sun. In many countries in
Europe, a series of short 3D films, produced in
the Netherlands, were shown on television. Glasses were sold at a chain of
gas stations. These short films were mainly
travelogues of Dutch localities. A
Power Rangers episode
(External Link
) sold through
McDonalds used "Circlescan 4D" technology
(External Link
) which is based on the Pulfrich effect. Animated programs that employed the Pulfrich effect in specific segments of its programs include
The Bots Master and
Space Strikers; they typically achieved the effect through the use of constantly-moving background and foreground layers. The videogame
Orb-3D for the
Nintendo Entertainment System used the effect (by having the player's ship always moving) and came packed with a pair of glasses. So did for the
Super Nintendo, using constantly-scrolling backgrounds to cause the effect.
In the United States and Canada, six million 3D Pulfrich glasses were distributed to viewers for an episode of
Discovery Channel's
Shark Week in 2000.
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